Games Designers' Workshop (GDW), 1981, 2 players, ages 12 and up. This game falls into the "I ain't never going to play it, so I may as well just sell it" category. This is a fairly stereotypical space tactics/strategy game involving lots and lots of little cardboard tiles, a hex map and a set of rules that would choke a rhino. The final straw is the whole 2-player thing. I rarely find myself with only one gaming partner, so any 2-player game in my library isn't likely to get played all that often. Especially anything with a really steep learning curve and high complexity factor.